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Worldbuilding Atlas

What should a fictional-map artist brief specify?

Author: Worldbuilding Atlas · Editorial team · Updated: 2026-10-06

Who this guide helps

Creators commissioning a world map

The short answer

Separate navigation, story logic and visual style. An attractive map can still contradict routes or be unusable in the intended format.

Practical workflow

Provide approved places, relationships, travel assumptions and intended use in print, screen or a game. Mark uncertain geography and reference rights. Specify dimensions, labels, layers, revision rounds and editable files if required. Ask how visual scale, legend and exports will be handled.

What a useful handoff looks like

Check several actual story routes against the draft and record corrections. Approve the labeled version before export. Test files in the intended layout and request rights documentation for fonts, textures and other components under the agreement.

Mistakes to avoid

Do not treat a decorative map as a measured geographic model or assume every source file and third-party component is included in the commission price.

Working example: fields to record

FieldIllustrative entry — replace with your own facts
Map purposeReader orientation or game reference
Uncertain placeAuthor decision pending
DeliveryAgreed layers and export formats

Add your own entries; the example is illustrative. Keep sensitive information private.

Download the blank worksheet

Sources & further checks

Official references are starting points for further checks, not approval of a specific case, product or project.

Editorial note

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Original editorial guidance. Examples are illustrative, not client cases, measured outcomes or promised services.

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